Tag: rules

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  • Character Creation

    *1. Class, Race, and Alignment.* * I will allow you to choose any class or race from any of the core rule books. * Any other race or class from Third party content may be allowed, but will have to be looked over by myself, and I will decide whether or …

  • Cache Points

    Cache Points are used by players to increase the amount of loot and treasure available in a game session. Using a point will increase the available treasure an amount equal to 5% of a character's

    Bonus Points

    Sometimes, rather than giving pre-determined prizes, I will be awarding Bonus Points. They will be able to be used before a game session in order to "purchase" other points or bonuses. h2. Spending Bonus Points When spending bonus points, it must be …

  • Belief Conversion

    h2. Belief Conversion Optional Rules Set Many alignments, deities, and clerics frown on killing, or are at least, less eager to kill than a combat-heavy character. An alternative to destruction for some may be to convert another character into an …

  • Travel Actions

    *Daytime Travel Actions:*

    Assuming they are able, characters can choose to occupy their time on the road in different ways. Players are allowed one action per eight hours of traveling. *Keep Lookout:* Gain +4 to all perception checks to notice …

  • Destiny Point

    Using a Destiny Point is a free action. There are no limitations on how many may be used or in what fashion, short of what the GM will allow (i.e. using several to immediately end an encounter). The maximum number a character may have is equal to their …